There are a few other ways to hand them out, such as your Kahl’s Grim Efficiency ability, and once a unit picks one up it’s there for good – the only way to lose it is by being destroyed.Īs enemy units rack up more and more tokens and your Space Dwarfs get angrier and angrier at them, your attacks will become substantially more effective. You hand one of these out to each enemy unit who destroys one of your units, any enemy unit that completes an action (psychic or otherwise), plus to your choice of one enemy unit on an objective your opponent controls at the end of their turn. The Leagues’ mono-faction bonus lets them dole out Judgment Tokens to enemy units over the course of the game. This (plus other reasons) makes the bikes really, really good. That last one is the only special bit – as well as Hearthkyn Warriors (the only Troops in the book), Hernkyn Pioneers (the bikes) get built in ObSec. The Rules Detachment RulesĪll pretty standard stuff here – one Kahl (your commander-type character) per detachment, a faction trait (here called League Customs) if every unit from your army comes from the same subfaction, and a rule handing out ObSec to certain units. If you want to either get incredibly mad at your regular opponents’ favourite units or engage in resource management to optimise your army, the Votann Crusade rules have some treats in store for you. This is good for you if you want to play them, or win lots of games.Īs always, we’ll have a dedicated Crusade review coming on Tuesday.
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